Friday, January 16, 2026

Purist (GLOG class: Fighter)

Who needs special abilities when you have stats?



Class: Purist

Starting equipment: 100gp

Starting skill: N/A

This must be your first class and you cannot multiclass into it. As such, your level progression will remain pure.

Because they are all A templates, you may take them in any order whenever you level up.

A - Gain a +2 to skill checks, saves, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, toHit, damage, AC, HP, DR, Speed, inventory slots, mental slots and max MD. This also raises their usual limits.

A - Gain a +2 to skill checks, saves, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, toHit, damage, AC, HP, DR, Speed, inventory slots, mental slots and max MD. This also raises their usual limits.

A - Gain a +2 to skill checks, saves, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, toHit, damage, AC, HP, DR, Speed, inventory slots, mental slots and max MD. This also raises their usual limits.

A - Gain a +2 to skill checks, saves, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, toHit, damage, AC, HP, DR, Speed, inventory slots, mental slots and max MD. This also raises their usual limits.

2 comments:

  1. Really enjoyed this piece. The way you connected the dots between those ideas was insightful.

    ReplyDelete
  2. Really enjoyed this piece. The way you connected the dots between those ideas was insightful.

    ReplyDelete

Purist (5e conversion)

Purist Core Traits Primary Ability:  —   Hit Point Die: D12 per Purist level Hit Points at Level 1: 12 + Con. modifier Hit Points per addi...