Monday, June 8, 2026

Purist (5e conversion)

Purist

Core Traits

Primary Ability: —

 

Hit Point Die: D12 per Purist level

Hit Points at Level 1: 12 + Con. modifier

Hit Points per additional Purist Level: D12 + your Con. modifier, or, 7 + your Con. modifier

 

Saving Throw Proficiencies: —

Skill Proficiencies: —

Weapon Proficiencies: —

Tool Proficiencies: —

Armor Training: —


Starting Equipment: 100GP


Multiclassing

Not applicable


Purist Features

  1. Purity
  2. Ability Score Improvement
  3. Refinement
  4. Ability Score Improvement
  5. Ability Score Improvement
  6. Ability Score Improvement
  7. Epic Boon
  8. Ultimate Purity


Level 1: Purity

You may never use any armor, weapon, shield or spellcasting focus. You do not have a proficiency bonus. Gain a bonus equal to twice your level to all d20 tests, AC and damage dealt with any attack. You movement speed increases by a number of feet equal to your level multiplied by 5. Your strength, dexterity, constitution, intelligence, wisdom and charisma scores as well as your maximum hit points increase by 2, and increase by 2 again whenever you gain a level.


Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Purist levels 8, 12, and 16.


Level 5: Refinement

If any of your ability scores is at any point less than three times your level, it becomes equal to your level.


Level 19: Epic Boon

You gain an Epic Boon feat or another feat of your choice for which you qualify.


Level 20: Ultimate Purity

You become level 30

1 comment:

  1. Hello, this is the author. I will use this comment as place for my own analysis of this class, as I have written the abilities without a thought about what they really mean.

    The main advantage of this class is that it has extremely high bonuses to skills and is extremely difficult to kill. Past level maybe 4 or so the only real way to damage a purist is by save for half effects.
    The purist is unable to use much equipment, but note that many magic items like cloaks or rings would still be permissible. Wraps of unarmed prowess are practically mandatory, as the purist has otherwise no method of dealing magical damage
    The 4 feats aviable across the progression will help spicing up this character. Frankly I don't know which ones would be good. Maybe try getting some that give you magic?
    Its lack of multiattack and no real way to attack as a bonus action means its far behind practically any other martial. However, this creates an interesting use case for the otherwise underwhelming Haste spell, which would double the purists output.
    The class itself grants no proficiencies, but benefits from background and race still apply. While you don't have a proficiency bonus, a DM might rule that without a certain tool or skill proficiency a check cannot be attempted. Definitely pick up arcana as one of your skills to craft or help with the crafting of magic items.
    Call it divine providence, but at level 20 it so happens that the purist has exactly a +100 bonus to all d20 tests. I did not plan this. Well, not like getting more than like +15 (reached around level 5) ever matters in this system... Well unless you can bully/convince/manipulate your DM into making such high dice results literally magic. Either way, regularly adjudicating ability scores above 20 will certainly turn out to be a headache for them. Have fun with your titanic carry capacity and jump distance at least.

    So in the end, the conclusion: this class is a complete meme. Who could have seen that coming.

    ReplyDelete

Purist (5e conversion)

Purist Core Traits Primary Ability:  —   Hit Point Die: D12 per Purist level Hit Points at Level 1: 12 + Con. modifier Hit Points per addi...