I tend to call my megadungeons "The Dungeon of Doom" since it's a great name for a great subterrenean labyritnth spreading under the whole world, and also a reference nethack. In any case, here is the map and roughly 30% finished stock. I don't plan on revisiting this one since I have started working on a second Dungeon of Doom by this point, but I still consider it to be very good, even though many rooms are quite undefined. It was made for a silver standard system.
The floor is uneven, there are many cracks, alcoves, archways to nowhere, suspicious bricks, nooks and crannies and mysterious vents.
Rooms:
- North-east corner -> painted arrow north marked N. North-west corner -> 2 stacked barrels
- Ogre, 3 elites (one with +1 sword) 8 goblins; around table playing cards, sleeping bags, chest -> (some wand, plenty of coin)
- Gym, benches, weights, bars
- 10 orcs loitering around. One has a potion of growth. Treasure chest -> (orc treasure)
- 3 ogres, one with a huge sword. It's their den. Sacks with (ogre treasure).
- Sack on the ceiling. The gravity in this room is reversed. Inexplicably, this does not affect liquids.
- Creatures going up into this room will find the stairs turning into a slide, dumping them back down at level 2.
- Cave segment. South-east wall -> carved mouth -> 2:6 it opens when the party enters, beginning to inhale -> light characters save or be sucked into the pit. Pit is spiked with stalagmites.
- Troll (charred look, Ifrits blessing of fire resistance), goblin caster (staff of necrosis), 4 elite bodyguards; south alcove -> wooden throne of the troll -> (troll treasure), east wall -> map -> depicts middle of the dungeon
- Floor tiled like a chess board. south-east corner -> piled up shattered black and white marble -> hiding hole in the wall -> (cool treasure of some kind)
- Secret garden. Safe rest, possible alchemical plants.
- Green amalgam (8HD). Floor slanted a total of 10’ to the west. Secret hinted at by a small ledge above the floor.
- Flowing patterns on the walls of the room. Well of alteration. Ephemeral black-and-pruple butterflies flying out of the magical water. Creatures drinking from it will be randomly changed. Effects can be avoided with a save. Can only affect an individual once per month.
- Bridge over a cistern of clear water.
- Mus It seems that a fireball has been detonated here a long time ago.
- There is an indestructible wall of force in the middle of the room. Whichever way it's approached from, there is a big treasure pile on the other side (20k G). To get it one must break through the wall on the sides or slip through the force somehow.
- E
- M
- T!
- M
- T+T
- M+T
- Drake pen. 5 of them sit here in drake lairs.
- M+T
- Grand stairway, goes down to level 4 and the overworld.
- E
- M+T
- Tri
- M+T
- E
- Tri
- A lone table sits in the middle. There is a golden rod hidden in one of the legs
- GS
- Hand depth of gravel. Hidden treasure
- M+T
- M+T
- E
- T+T
- M+T
- 20 goblins doing goblin things like throwing rocks or poop.
- M
- The alcove contains a treasure chest guarded by a hooded figure. He will ask riddles: what is your name, what is your quest, what is your favorite color. Saying something dishonest WILL result in getting detonated.
- E
- M+T
- E
- T+T
- T!
- HT
- M
- A big hole in the middle of the room. Leads to (deeper floor)
- Storage of shattered remains. They lie in bags on shelves.
- M
- E
- M
- NS
- E
- E
- Looted sarcophagus
- 8 skeletons who can walk on walls and ceilings, guarding a locked stone chest affixed by reverse gravity to the ceiling. (Chest treasure)
- T+T
- Bedroom of 3 necromancers. 2:6 to actually be here sleeping, otherwise doing some ritual. Entrance guarded by 4 reinforced zombies. 3 necro grimoires, each necro has 100 coins.
- Adamant knight sitting on a throne of steel. The double doors will close behind the party and he will extinguish all lights, then send them (far below to some nasty place!). If approached from the secret door, can be backstabbed through a hole in the armor and killed.
- Unfinished bone golem (6 HD) left here. Will rise to attack, but will fall over after 8 damage is inflicted. Can be hurt by mundane weapons
- BS
- M+T
- M+T
- Tri
- M+T
- HT
- M+T
- Tri
- E
- Tri
- M+T
- M
- E
- E
- Tri
- HT
- BS
- E
- Gargoyle guards a ladder down. When killed it shatters, eaten treasure spilling out: golden dust/shards, 2 slots worth 75GP each.
- HT
- HT
- T!
- E
- M+T
- T!
- T!
- M
- Altar to Fortune. See Altars section.
- E
- M+T
- E
- GS
- NS
- M+T
- M
- E
- Locked door. Teleporter leads to (valley in mountains somewhere, lots of greens)
Altars:
Gods generally dislike having their offerings stolen, altars defiled or things opposite to their domain.
Wax covered, burning candles, golden statuette worth 500G, offerings worth 50G
- Wax covered, burning candles, golden statuette worth 500G, offerings worth 50GTo Ifrit, elemental lord of fire.
Likes: gold, burning
Boons: elemental speech/friends, fire resistance, self destruct.
Banes: immediate immolation - Wheel of fortune (as in stonehell), offerings of dice and charms worth jack shit.
to Fortune, Luck
Likes: risk, gabling
Boons: good luck
Banes: persistent bad luck - Relief depicting a mysterious hooded figure behind a screen. Bottomless hole in front.
to the Dungeon Master
Likes: sacrifices of useful things
Boons: darksight, layout knowledge, trap resistance
Banes: dungeon events, summoning monsters
Toilets
- Are all connected via pipes wide enough to crawl in without heavy armor.
- Has a gelatinous cube inside
- Entrance is not obvious from either side
- .
- Skeleton sitting inside
Statues
- Beautifully made, depicting a succubus, covered by fabric hiding it If seen directly, save or be compelled to guard it for a week.
- Samsara wheel, clutched by Yama (this is not real in this world), open middle. Another corridor visible through the hole. Leads to statue 5.
- Old man in a greek robe, probably a philosopher. A different contemplative pose every time you see it.
- So extremely lewd there is an actual censor blur covering it.
- As 2, leads to it.
- Knight slaying a dragon, face is chisel marked in an inexpert attempt to revise it.
Stuff:
Well of Alteration
d6
- Become much bigger and hairier. STR+
- Elongate and get thinner. DEX+
- Harden considerably. CON+
- 50/50 darksight or elven sight.
- Swap genders
- Turn into a monster
Elite orc
HD2
AC16 d6+3 / AC18 d6+2
Like orcs but shredded
Reinforced zombie
Armored with slabs or bone. 16 AC.
Fire resistance boon
Immune to normal fire, halved damage from super fire.
Staff of Necrosis
Long, made of black stone, tipped with a small silver skull.
+1 to hit, damage and AC. Damage inflicted by the strikes is necrotic and can not be healed without removing necrosis. Special restoration spells, surgery or maggots do the job. Gives 4 THP to undead.
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